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I'm sure that contributes to my game enjoyment of it. I think of it as edible chemistry, its really fun. I like to cook IRL, and in the last couple of years I've taken up some home brewing too. Somehow I find EQ's crafting system really makes the game so much more immersive in a way that I haven't experienced anywhere else. When I played EQ2, I was excited that resources could be found throughout the world (Harvesting), and EQ2s crafting was much better thought out and useful, but somehow it lacked the soul and immersion that EQ1's crafting has. I suppose if I made a ranger as a main I'd be doing fletching.Ī side note: I like EQ's crafting system, I just wish it were more useful. Also, I tend to play races that are less than popular, so it isn't worthwhile for me to try to make cultural recipes. For brewing, its always nice to get piles and piles of cheap booze to pass around and train up alcohol tolerance? Baking and brewing are marginally useful, fun (to me), relatively easy, and don't require a huge commitment like smithing, jewelcraft, or tailoring.
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Ingredients can be had anywhere, and it really helps to anchor me to the fictional world. (Things like Rat Ear Pies and that goo stuff from fire beetle eyes IIRC). I think its because of how most ingredients are dropped, and there are so many clever (if disgusting) things to make from junk that otherwise seems worthless. Not sure why, but baking in EQ has always touched somewhere deep in my imagination that no other game's baking system does. You need to eat/drink anyway, and doing baking/brewing (along with forage items) gives me some very long lasting food for free, and then I can try (and usually fail) to make a little bit of money selling MTPs.
EQ2 TRADESKILLS PROFESSIONS UPDATE
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EQ2 TRADESKILLS PROFESSIONS HOW TO
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